Game Writing Portfolio - Junior level
A new religion? A whole culture? Complicated relationships? Entertaining conversations? Try me! I am eager to write!
Currently I have a full-time job as a composer and game writer, I will update my portfolio when neccessary. Meanwhile, any offer are welcome!
Current skills
Narrative design
Working closely with devs, game designers, other sound designers, GFX, and the marketing team to represent the story and lore
Narrative design ideas to improve storytelling aspects.
Using the already existing tools created by the devs and game designers to merge gameplay with narrative
Invent new Narrative designs to improve the gameplay-narrative aspects further
World building/Lore
World history
Religions
Strategies, tactical POW
Filling out gaps in lore (inherited story elements)
Characters
Character background, personality, point of view in the world
Dialogues
Placeholder Voiceovers to check in-game viability
Barks
Additional content
Radio stations VO and music
Ads
News
Narrative VO-s. Dialogues, letters
Billboard ideas. Provide text and ideas for GFX team
Writing Samples
Branching Dialogue Sample 1 - Low impact - 'The pilots'
Often times games need some variations and excitement and liveliness, but the time and resource limits narrow down the available options. In those cases otherwise simple situations are enhanced with creative, low impact branching dialogues. Just like this sample.
Branching Dialogue Sample 2 - Strong impact - 'The rescue'
Other times there are enough time and resources to craft some decision systems. This strong impact dialogue creates tension, and has moral and gameplay consequences. Although it also stays in production limits, to not stir up the world too much. (No need to rewrite the whole world because of it)
Cutscene script sample 'Broyd's struggle'
This cutscene sample is from the Sci-Fi Action RPG game design document I am currently working on.
Few stage directions (this is just a sample)
Script format, cutscene like
Linear, dialogue driven
Giving character depth and telling story between two missions
Cutscene script sample 'Gravediggers'
Few stage directions (this is just a sample)
Script format, cutscene like
Linear, dialogue driven
Entertaining, and establishing next gameplay scene
NPC Character Study Sample - Gunshop owner - 'Winston'
Even "small" NPC characters need enough details to fit into the game world and to feel real. They are not as established as a main character, but their study is still providing enough information for other departments to have a solid starting point.
Their barks are showcasing examples of giving character depth with just a few words.
NPC Character Study Sample - Car mechanic - 'Jacob'
Even "small" NPC characters need enough details to fit into the game world and to feel real. They are not as established as a main character, but their study is still providing enough information for other departments to have a solid starting point.
Their barks are showcasing examples of giving character depth with just a few words.
Lore sample - Fairy tail (not for kids) snippet - 'Little Death'
Half a page max, story sample to show some unique ideas. This one is a snippet from an unusal fairy tale about the Son of Death.
Barks
Writing casual barks are extremely important, but I chose to showcase unique ones. Well written barks can make a game even more memorable.
The list contains the barks of the two NPC characters as well. Those are focused on giving character depth with just a few words.